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	<title>Comments on: Basic AI: Building a Finite State Machine (FSM) in C#</title>
	<atom:link href="http://www.rebz.org/2010/02/basic-ai-building-a-finite-state-machine-fsm-in-c/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rebz.org/2010/02/basic-ai-building-a-finite-state-machine-fsm-in-c/</link>
	<description>Thoughts on games, technology, photography, and food.</description>
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		<title>By: x35mm</title>
		<link>http://www.rebz.org/2010/02/basic-ai-building-a-finite-state-machine-fsm-in-c/comment-page-1/#comment-2019</link>
		<dc:creator>x35mm</dc:creator>
		<pubDate>Wed, 27 Oct 2010 15:56:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rebz.org/?p=154#comment-2019</guid>
		<description>Thanks for writing this post!
I&#039;m just about to start work on a FSM Ai for my game, and was looking at how to code transition tables. Thanks!</description>
		<content:encoded><![CDATA[<p>Thanks for writing this post!<br />
I&#8217;m just about to start work on a FSM Ai for my game, and was looking at how to code transition tables. Thanks!</p>
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		<title>By: Tyler</title>
		<link>http://www.rebz.org/2010/02/basic-ai-building-a-finite-state-machine-fsm-in-c/comment-page-1/#comment-2012</link>
		<dc:creator>Tyler</dc:creator>
		<pubDate>Mon, 11 Oct 2010 21:44:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rebz.org/?p=154#comment-2012</guid>
		<description>Thanks for the code!  I was trying to do this in several other ways, and I like this the best.  I added a method Transition that let&#039;s me check to see if the state has been set since checked last. I use that to do one-time setup when entering a new state in my gameplay script.</description>
		<content:encoded><![CDATA[<p>Thanks for the code!  I was trying to do this in several other ways, and I like this the best.  I added a method Transition that let&#8217;s me check to see if the state has been set since checked last. I use that to do one-time setup when entering a new state in my gameplay script.</p>
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