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	<title>Comments for Qu&#039;est que c&#039;est vous voulez?</title>
	<atom:link href="http://www.rebz.org/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rebz.org</link>
	<description>Thoughts on games, technology, photography, and food.</description>
	<lastBuildDate>Sat, 24 Sep 2011 19:01:16 +0000</lastBuildDate>
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		<title>Comment on Indie Game Dev: UI Study by Matt</title>
		<link>http://www.rebz.org/2011/09/indie-game-dev-ui-study/comment-page-1/#comment-2087</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sat, 24 Sep 2011 19:01:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rebz.org/?p=339#comment-2087</guid>
		<description>JESUS, Michael!</description>
		<content:encoded><![CDATA[<p>JESUS, Michael!</p>
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	<item>
		<title>Comment on Indie Game Dev: UI Study by Michael</title>
		<link>http://www.rebz.org/2011/09/indie-game-dev-ui-study/comment-page-1/#comment-2086</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Sat, 24 Sep 2011 14:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rebz.org/?p=339#comment-2086</guid>
		<description>Whoops, thanks! :)</description>
		<content:encoded><![CDATA[<p>Whoops, thanks! <img src='http://www.rebz.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on Indie Game Dev: UI Study by HybridMind</title>
		<link>http://www.rebz.org/2011/09/indie-game-dev-ui-study/comment-page-1/#comment-2085</link>
		<dc:creator>HybridMind</dc:creator>
		<pubDate>Sat, 24 Sep 2011 13:55:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rebz.org/?p=339#comment-2085</guid>
		<description>Good to see all these screens in one place. Helps make good comparisons on some of these popular games. It is interesting to see the bias towards hiding extra info, settings, and social buttons more than one click away.</description>
		<content:encoded><![CDATA[<p>Good to see all these screens in one place. Helps make good comparisons on some of these popular games. It is interesting to see the bias towards hiding extra info, settings, and social buttons more than one click away.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Indie Game Dev: UI Study by Bob</title>
		<link>http://www.rebz.org/2011/09/indie-game-dev-ui-study/comment-page-1/#comment-2084</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Sat, 24 Sep 2011 09:24:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rebz.org/?p=339#comment-2084</guid>
		<description>Twiddle &#039;knobs&#039; not nobs.  Jesus.</description>
		<content:encoded><![CDATA[<p>Twiddle &#8216;knobs&#8217; not nobs.  Jesus.</p>
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	<item>
		<title>Comment on Indie Game Dev: UI Study by Niriel</title>
		<link>http://www.rebz.org/2011/09/indie-game-dev-ui-study/comment-page-1/#comment-2083</link>
		<dc:creator>Niriel</dc:creator>
		<pubDate>Sat, 24 Sep 2011 07:51:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rebz.org/?p=339#comment-2083</guid>
		<description>Another thing that I find striking: it&#039;s all cartoonish with highly saturated colors, often bright.  As far as you can get from Ye Other Browne PC Shooter.</description>
		<content:encoded><![CDATA[<p>Another thing that I find striking: it&#8217;s all cartoonish with highly saturated colors, often bright.  As far as you can get from Ye Other Browne PC Shooter.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Indie Game Dev: UI Study by the alpha and omega</title>
		<link>http://www.rebz.org/2011/09/indie-game-dev-ui-study/comment-page-1/#comment-2080</link>
		<dc:creator>the alpha and omega</dc:creator>
		<pubDate>Fri, 23 Sep 2011 13:37:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rebz.org/?p=339#comment-2080</guid>
		<description>I think it&#039;s worth pointing out that it seems like the first home screen is designed to get users playing asap. for instance, angry birds does this the best by having the play button big, in the middle of the screen, and the only choice with words. Subliminally, this is saying to the user, the best choice you can make on this screen is to play the game. safe to say, I think, that getting some to just play your game is the best way to get them to play again.</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s worth pointing out that it seems like the first home screen is designed to get users playing asap. for instance, angry birds does this the best by having the play button big, in the middle of the screen, and the only choice with words. Subliminally, this is saying to the user, the best choice you can make on this screen is to play the game. safe to say, I think, that getting some to just play your game is the best way to get them to play again.</p>
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	<item>
		<title>Comment on My first game jam! by chris</title>
		<link>http://www.rebz.org/2010/02/my-first-game-jam/comment-page-1/#comment-2024</link>
		<dc:creator>chris</dc:creator>
		<pubDate>Thu, 17 Mar 2011 13:37:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rebz.org/?p=177#comment-2024</guid>
		<description>cool.</description>
		<content:encoded><![CDATA[<p>cool.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Case insensitive autocomplete in OSX terminal by Frederik Mogensen</title>
		<link>http://www.rebz.org/2010/09/case-insensitive-autocomplete-in-osx-terminal/comment-page-1/#comment-2020</link>
		<dc:creator>Frederik Mogensen</dc:creator>
		<pubDate>Fri, 17 Dec 2010 15:22:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rebz.org/?p=285#comment-2020</guid>
		<description>Thank you very much.. Great tip.. :)</description>
		<content:encoded><![CDATA[<p>Thank you very much.. Great tip.. <img src='http://www.rebz.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Basic AI: Building a Finite State Machine (FSM) in C# by x35mm</title>
		<link>http://www.rebz.org/2010/02/basic-ai-building-a-finite-state-machine-fsm-in-c/comment-page-1/#comment-2019</link>
		<dc:creator>x35mm</dc:creator>
		<pubDate>Wed, 27 Oct 2010 15:56:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rebz.org/?p=154#comment-2019</guid>
		<description>Thanks for writing this post!
I&#039;m just about to start work on a FSM Ai for my game, and was looking at how to code transition tables. Thanks!</description>
		<content:encoded><![CDATA[<p>Thanks for writing this post!<br />
I&#8217;m just about to start work on a FSM Ai for my game, and was looking at how to code transition tables. Thanks!</p>
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	</item>
	<item>
		<title>Comment on Basic AI: Building a Finite State Machine (FSM) in C# by Tyler</title>
		<link>http://www.rebz.org/2010/02/basic-ai-building-a-finite-state-machine-fsm-in-c/comment-page-1/#comment-2012</link>
		<dc:creator>Tyler</dc:creator>
		<pubDate>Mon, 11 Oct 2010 21:44:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rebz.org/?p=154#comment-2012</guid>
		<description>Thanks for the code!  I was trying to do this in several other ways, and I like this the best.  I added a method Transition that let&#039;s me check to see if the state has been set since checked last. I use that to do one-time setup when entering a new state in my gameplay script.</description>
		<content:encoded><![CDATA[<p>Thanks for the code!  I was trying to do this in several other ways, and I like this the best.  I added a method Transition that let&#8217;s me check to see if the state has been set since checked last. I use that to do one-time setup when entering a new state in my gameplay script.</p>
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