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Mega Man Anniversary Collection
Time Splitters 2
F-Zero GX
The Legend of Zelda: Collector's Edition
Mario Kart: Double Dash
Paper Mario: The Thousand-Year Door
Super Smash Bros Melee
Alien Hominid
Kirby Squeak Squad
The Legend of Zelda: Phantom Hourglass
New Super Mario Bros.
KORG DS-10 Synthesizer
KORG DS-10 Synthesizer brings portable music creation to the Nintendo DS. Various sound textures are made possible by implementing the two VCO's, three filter types, and more. Notes that you perform can be recorded in the sequencer, allowing for further editing. A Professional-Grade Synthesizer in the Palm of Your Hand The ultra high-quality sound sources for the DS-10 come from KORG, maker of some of the world's finest musical instruments. Korg spared no effort in creating this ultra-portable yet powerful and easy-to-use music software with tons of the latest features and all with the unique accessibility of the Nintendo DS touch screen. The KORG DS-10 Synthesizer gives you the choice of sculpting your own unique sounds with expansive on-screen controls, or starting from a preset template. With two dual oscillator synth parts and four synth/drum parts, users can create synth and drum lines using the on-screen touch keyboard and drum pads, or engage the elegant six-track, 16-step sequencer. With powerful features such as KORG's KAOSS technology, users can add custom modulations in real-time, tighten the mix with a full-featured mixer, polish their grooves with multiple effects, and create complete songs that they can save on the spot. The DS-10 features a chorus, flanger, and delay parameter that can be applied individually to each synth or the drum machine, either individually or as a whole. In addition, each of the editable drum sounds can have a separate effect added to it. Various sound textures are made possible by implementing the two VCO's, three filter types, and more, while notes can be recorded in the sequencer, allowing for further editing. This broad functionality, combined with patching functionality, makes the DS-10 suited to even the most avid sound designers. Intuitive and Easy Use The sounds made by each of the two analogue synthesizer emulators are modified using virtual knobs, and users can patch particular parameters for further modification. The user interface is mainly through the DS's touch screen. Notes can be played using a two-octave keyboard, or through an interface that detects the X and Y position of the stylus on the touch pad, simulating a KORG KAOSS Pad. The Nintendo DS's dual-screen touch panel is used to the fullest to provide a feel and operability that is unsurpassed. Although there are many expert-level features available with synthesizer, the DS-10 can be appreciated by the complete novice as well as the seasoned professional. Music Without Limits The KORG DS-10 Synthesizer offers two types of wireless play in Multi-player and Data Exchange modes. Up to eight separate Nintendo DS players can connect via a wireless link to perform as an ensemble. Each DS-10 synthesizer can be played as its own independent instrument, or they can be assigned a part to create a band, allowing for virtually limitless applications. What's more, users who have created new riffs, tunes, or complete songs can exchange their session data with other KORG DS-10 users. It is even possible to send session data in advance to your friends, so you can all play to the same tune. Not only does the DS-10 bring stylus music to the world for the first time, but this robust connectivity allows for performances and compositions that simply aren't possible on a single Nintendo DS. The keyboard and KAOSS pad can be played directly with a stylus. Guitar Hero 3
Resident Evil 4
Boom Blox
Bust-A-Move Bash!
Cooking Mama: Cook Off
The Legend of Zelda: Twilight Princess
Metroid Prime 3: Corruption
Super Mario Galaxy
Super Paper Mario
Super Smash Bros. Brawl
Wario Land: Shake It!
Get ready to shake things up Classic side-scrolling for coin. View larger. Wobble enemies with the Wii Remote. View larger. Take careful aim against bosses. View larger. Storyline and Gameplay Wario receives an antique globe and telescope that allow him to travel to the once-idyllic Shake Dimension, now conquered by the tyrannical pirate, the Shake King. With the assistance of his longtime rival, Captain Syrup, he must rescue the Merfles, denizens of the Shake Dimension imprisoned by the Shake King. Only by defeating the bosses of all five continents of this strange world can Wario find and confront the Shake King, rescue Queen Merelda, queen of the Merfles, and, most importantly, claim the Bottomless Coin Sack, a never-ending supply of gold. Each stage has Wario navigating an obstacle course of dangers and traps to find an imprisoned Merfle. Once he frees the little fellow, the countdown begins and he must find his way back to the starting gate before time runs out. Wario must also defeat a boss in each continent, and then buy a map of the next continent from Captain Syrup. Once all five continents' bosses have been defeated, Wario takes on the Shake King himself. Characters Wario Land: Shake It features a wide cast of off-the-wall characters including: Wario, our "hero." Captain Syrup, a female pirate (and rival from previous games) who aids Wario on his quest. The Merfles, helpless natives of the Shake Dimension, and their queen, Queen Merelda. The Shake King, leader of a ruthless pirate band who has conquered the Shake Dimension. Key Game Features: Shake Things Up With the Wii Remote - With the Wii Remote controller turned sideways, veterans and newcomers alike can run, jump and smash their way through hectic side-scrolling stages. By shaking the Wii Remote, you can shake down your enemies, free coins from treasure bags and even cause earthquakes.Side-Scrolling Fun - Each stage is a masterfully crafted side-scrolling obstacle course of puzzles, enemies and assorted hazards. Every stage holds numerous secrets and treasures to discover (and steal). And each stage has multiple "missions" to keep you coming back again and again to unlock everything, collect more coins or just improve your best time.Classic Wario Action and Attitude - Wario returns to form, with all the jumping, power-dashing and butt-stomping we've come to expect. This is surly Wario at his finest.The Wii Remote: Powers, Weapons, Moves & Vehicles Wario can jump and dash, as per previous Wario Land games. New to this game is the ability to shake the Wii Remote for various effects. By default, a shake of the Wii Remote makes Wario punch the ground, causing a small earthquake and dazing enemies. Wario can then pick up dazed enemies and, with another shake of the Wii Remote, shake them for rejuvenating garlic and occasionally gold. Enemies can also be thrown, and you aim by tilting the Wii Remote. Wario also takes control of three different vehicles during the course of the game, all of which are piloted in part by tilting the Wii Remote. The controls are standard for a Wii Remote held sideways (D-pad, buttons), but with an important twist: most of Wario's special moves are accomplished by shaking or tilting the Wii Remote. This allows great versatility but without forcing the player to remember complicated button combinations. Wii Sports
Metal Slug Anthology
Take home all of the Metal Slug goodness you've enjoyed at the arcade all these years. Metal Slug 2. View larger. Metal Slug 3. View larger. Metal Slug 4. View larger. Game History In 1996 an arcade legend was born with the release of Metal Slug: Super Vehicle 001. The military-style themes, and a side-scrolling platform mixed with a wacky sense of humor and hilarious cartoon style, proved extremely popular to a decidedly wide audience. Based on this success, seven more Metal Slug sequels would be developed and released. Ten years later, The Metal Slug game play and popularity are still going strong. To celebrate, the creators of the Metal Slug Anthology stopped at nothing to provide a 2-D, side-scrolling compilation for the Wii that is perfectly compatible with all the great game play possibilities that the Wii has to offer. Storyline and Gameplay Each included game in the Metal Slug Anthology offers game play and game objectives centered around a futuristic battle between two military groups known as the Regular army, and the Rebellion. In 2026, the Rebellion army launches an assault that pushes the Regular army forces to the brink of destruction. With superior numbers of troops and weapons, the Rebels overwhelmed the Regular army in all aspects. Seeing their disadvantage to carry out direct attacks against the Rebellion, the Regular army then decided to carry out numerous special operations and create certain vehicles to accompany their commandos. As a direct result of this new plan, a newly designed tank code named "Metal Slug" was put into production. Unfortunately, the Rebellion captured many of the newly produced Metal Slug tanks, and starting using them against the Regular army. With their government and military in shambles, the Regular army gathered its scattered troops and launched a desperate counter attack; recapture the stolen vehicles and use them to destroy the opposition. If the vehicles can't be captured, destroy them. Your job is to help the Regular army defeat the Rebellion by using a myriad of different male and female characters, vehicles (including various animals and tanks), and weapons. The Subsequent releases of Metal Slug titles (all included in the Anthology), continued to incorporate different antagonists, with more high-tech means and methods employed to attack the Regular army. Experience all the action and storylines with Metal Slug Anthology. Rayman Raving Rabbids
Mirror's Edge
Killzone 2
LittleBigPlanet
Unlimited possibilities for user-created content - customize everything - your characters, the landscape around them and your own patch on LittleBigPlanet Online and offline multiplayer modes - play alone, work as a team or get competitive LittleBigPlanet global community to get involved with - includes player comments, rankings and easy communication with new and existing friends Guitar Hero 2
God Hand
Okami
Metal Gear Solid 2: Sons of Liberty
Konami has replaced the moronic enemies from the first MGS with more cerebral and capable foes; this causes an even greater emphasis on stealth than the original. The controls have been refined and Snake's repertoire of moves has grown, significantly deepening the gameplay. This is, technically and stylistically, one of the best-looking PS2 games on the market. The sound is also topnotch, with a fabulous score and outstanding voice acting. What makes this game such a standout, however, is how all of these sight, sound, and story elements combine to immerse the player into an entertainment form somewhere between movie and game. It will be years before Metal Gear Solid 2: Sons of Liberty is surpassed. This is interactive entertainment at its finest. Raymond M. Padilla Pros:One of the best and most complex stories in gamingOutstanding graphics with many interactive elementsExcellent soundtrack and voice actingCons:Long periods o PsychoNauts
Rock Band
Katamari Damacy
God of War
God of War 2
Ico
Prepare for the next chapter in car combat. Designed and developed by the makers of Twisted Metal and Twisted Metal 2, Twisted Metal: Black sends players on a deranged journey through a world rife with horror and desolation. The infamous Calypso returns to host the ultimate contest of wreckage and devastation. Calypso has plucked a motley crew of contestants straight from the lunatic asylum, promising these otherwise doomed souls a chance to have one wish granted, should they emerge victorious in a deadly battle of twisted metal. As the carnage unfolds, so does the horrifying tale behind each of these tortured souls. Discover why these manic motorists were locked up. Slip into their minds, take a walk around their mental anguish, and come out screaming for more! Shadow of the Colossus
Mega Man Powered Up
Street Fighter Alpha 3 Max
Castlevania: The Dracula X Chronicles
Crush
Sega Genesis Collection
Daxter
God of War Chains of Olympus
Patapon
STORYLINE For years the Patapon tribe has lived in the desolate frontier, driven from their home by the evil Zigoton army. Behind the Patapons' cute exterior, lies a fierce warrior spirit that can only be commanded by the beat of their God's war drum. They wait for the day that the "Almighty" will return, to lead them against their enemies and bring them back to their homeland. Finally, their wait has come to an end as the drums of war are heard once again. Exit
Call of Duty
Half-Life: Counter-Strike
Counter-Strike: Source
Become a squad leader in an elite counter-terrorist operative, use new intel and weapon skills to complete an incredible collection of single-player missions. Lead your team in increasingly challenging scenarios from harsh jungle environments to severe arctic terrains, unforgiving deserts to dangerous international city streets. Rescue hostages, escort VIPs to safety and locate and defuse bombs. It's all in a day's work, for the world's deadliest soldiers. Downloadable content and new maps for extended gameplay The Orange Box
The player again picks up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people people he cares about are counting on him. Intense, real-time gameplay of Half-Life 2 is made possible only by Source, Valve's new proprietary engine technology Call of Duty 2
Quake 4: Special DVD Edition
Half Life 2
Company of Heroes
Company Of Heroes: Opposing Fronts
Doom 3
Call of Duty: World at War
Left 4 Dead
A new and highly virulent strain of the rabies virus emerges and spreads through the human population with frightening speed. The pandemic's victims become grotesquely disfigured widely violent psychopaths, attacking the uninfected on sight. As one of the "lucky" few apparently immune to the sickness, you, unfortunately, are also trapped in a city crawling with thousands of the bloodthirsty Infected. Alone, you're dead. But together with a handful of fellow survivors, you might just fight your way to safety. Players can play as a Survivor or as one of four types of Boss Infected, each of whom possess a unique mutant ability, such as a 50-foot tongue lasso or a giant belly full of explosive methane gas. The gameplay of L4D is set across four massive campaigns. The zombie population of each mission is choreographed by an AI Director that monitors the human players' actions and creates a unique and dramatic experience for them on the fly. The Darkness
Call of Duty 4: Modern Warfare Game of the Year
Experience tomorrow's war today in an immersive series of land and air strikes. Get the job done using 70 new advanced weapons. Make it to the next skirmish via choppers, jets and gunships. Conceal yourself and lie in wait with night-vision goggles and ghillie suits, then bust through enemy strongholds in a display of powerful weaponry. Features:Authentic weapons include assault rifles with laser sites, claymore mines, .50 caliber sniper rifles, M-249 SAW machine guns and moreEngage hostiles from above in a thoroughly modern aerial gunshipRim lighting, character self-shadowing, texture streaming and physics-enabled effects add incredible realismRack up experience points to unlock new items and gain perksCreate-a-class options allow you to customize gear for the best chance of successRide as part of an armada of attack choppers delivering manpower to the battlefieldTake down enemies from the sky in well-equipped jetsMatchmaking and leader boards provide the latest developments in trackingSince its release in 2007, Call of Duty 4: Modern Warfare has garnered critical acclaim, securing more than 15 perfect score reviews and more than 50 combined Editor's Choice and Game of the Year awards. Street Fighter IV
Left 4 Dead
A new and highly virulent strain of the rabies virus emerges and spreads through the human population with frightening speed. The pandemic's victims become grotesquely disfigured widely violent psychopaths, attacking the uninfected on sight. As one of the "lucky" few apparently immune to the sickness, you, unfortunately, are also trapped in a city crawling with thousands of the bloodthirsty Infected. Alone, you're dead. But together with a handful of fellow survivors, you might just fight your way to safety. Players can play as a Survivor or as one of four types of Boss Infected, each of whom possess a unique mutant ability, such as a 50-foot tongue lasso or a giant belly full of explosive methane gas. The gameplay of L4D is set across four massive campaigns. The zombie population of each mission is choreographed by an AI Director that monitors the human players' actions and creates a unique and dramatic experience for them on the fly. Gears Of War
Gears of War 2
Party system and skill-based online matchmaking - form a full or partial team with friends and continue together from match to match without the need to reform after each game. A skill-based online matchmaking system groups players of similar skill level together in competitive multiplayer matches Halo 3
Rock Band 2
Assassin's Creed
Brothers in Arms: Hell's Highway
The Next-Gen of WWII action Take command as Sgt. Matt Baker. View larger. Engage in large scale battles. View larger. Or house-to-house combat. View larger. Experience the life of a soldier. View larger. Utilze fully-destructable cover. View larger. Precision shots yield 'quick kill' points. View larger. Operation Market Garden: The Story of Hell's Highway Operation Market Garden was a real-life Allied offensive designed to destroy Nazi Germany before Christmas, 1944. The plan was ambitious - it was largest airborne invasion in the history of the world. The plan was to capture a corridor through Holland to punch through the German lines. Paratroopers of the 101st Airborne and other divisions dropped from the sky in mid-September to seize and hold the corridor by surprise. The surprise attack was a bust. Hitler's best units were in the area and immediately counter-attacked and crushed the corridor. Meet the Squad Although players see the chaos of Operation Market Garden exclusively through the eyes of Sgt. Matt Baker, Hell's Highway is squad-based and as such players will direct, interact with, and get to know all the members of the 101st Airborne in intimate detail. Some of the characters return from earlier games in the series, while others are brand new. Regardless, each has his own personality, history and attitudes towards the plight the squad finds themselves in as they seek to survive a bold, but doomed plan. Some of the dog faces players will encounter are include: Name & Rank: Sgt. Matt Baker Preferred Weapon: M1 Rifle Bio: With his experience from the battles of Normandy, Baker enters Holland fully accepting the mantle and responsibilities of squad leader. However, the loss of half his original squad still weighs heavily on him and he will not let any more of his men die. Name & Rank: Sgt. Joe "Red" Hartsock Preferred Weapon: M1A1 Thompson Bio: A corporal under Baker's command, he was promoted to Sergeant after the battle in Carentan. Unlike Baker, Red understands the realities of war and is prepared to make the tough decisions required of a squad leader. All he can do is minimize the casualties. Name & Rank: Pfc. Mike Dawson Preferred Weapon: M1A1 Thompson Bio: Though a newcomer to the squad, Mike served with the 502nd PIR in Normandy. He believes in fate and is interested in the story of Baker's "cursed pistol." His inquiries have made him a pariah, as the other members would rather not re-live those events. Name & Rank: Cpl. Tom Zanovich Preferred Weapon: M1918A2 B.A.R. Bio: The "old man" and veteran of the squad, Zanozich served in the French Foreign Legion before enlisting in the U.S. Army. Despite all the combat he's seen, Tom has a strong sense of humor - even when the situation doesn't exactly call for it. Name & Rank: Cpl. Sam Corrion Preferred Weapon: M1A1 Thompson Bio: Corrion was a corporal with Baker and Hartsock before Normandy, and much to his dismay, is still a corporal. Sam excelled as a foreman in the saw mill back home, and believes that he could perform better than either of his compatriots, if only given a chance. Key Features: Brothers In Arms Hell's Highway - Next Generation: The classic authentic, squad-based combat series explodes on next-generation hardware, offering unprecedented graphics and features.New Story, New Setting: Follow Matt Baker, Joe Hartsock and the rest of the 101st Airborne Division in "Operation Market-Garden" as they fight to open famous "Hell's Highway" in a daring bid for a quick end to the war.Live the life of an Enlisted Man: Get orders from HQ, go on patrol, spot the enemy and set up a devastating ambush. For the first time, finding the enemy before they find you is part of the challenge.Unprecedented Character Design: Lifelike characters look, talk, move and think with incredible realism. Game characters interact with the player and each other like true brothers in arms, trading ammunition, helping wounded allies and civilians, working together to man team-operated weapons, and more.Rich Cinematic Experience: As the squad leader, you interact with and get to know your brothers. Each character has his own personality, unique story and background, and grows through the game.Powerful New Units Under Your Command: Players can use or command combined arms teams - machine gun crews create intense fire, bazooka crews destroy buildings and tanks, and mortar crews pound the enemy from a distance.Step Into the Boots of a Soldier: Hit the dirt and get prone, rip grenades from your chest and hurl them at your enemies. See and feel the blast of nearby explosions.Completely New Multiplayer Experience: Fight major multiplayer battles with dozens of players on each side; all the intensity and accessibility of Deathmatch meshed with the squad-based gameplay that helped make Brothers In Arms famous.Destroyable Cover: Keep your men moving and choose your cover wisely - simulated with real physics, weapons will damage, dent, scorch and destroy the world around you.There's only one way out of hell, and that's through it. To the Allied paratroopers who fought to capture and hold the bridges and roads of Holland targeted in Operation Market Garden the price was the lives of their brothers in arms. To them the corridor became known as Hell's Highway. It was the the last great Nazi victory. It was simply hell for Sgt. Matt Baker and his squad. Relive their courage and heroism in Brothers in Arms: Hell's Highway. Brothers in Arms: Hell's Highway: The Colonel Antal Interview Since 1985, when it dropped into the WWII division of the popular tactical/strategy shooter genre with Brothers in Arms: Road to Hill 30, the Brothers in Arms series has consistently met with critical acclaim and gamer praise. This was a tough mission to accomplish, but it did so by focusing compelling squad-based tactical gameplay against the backstory of a fictional squad within the US Army's 101st Airborne Division as they battle through a historically correct re-creation of the events of the Allied invasion of Europe during WWII. This type of realism is more or less unheard of in the video game world and can only be provided by someone who really knows their stuff. Enter Colonel John Antal, US Army (Ret.). Vice President of Knowledge Operations and Military and Historical Director at Gearbox Software, developers of the Brothers in Arms series, Colonel Antal is an Airborne-Ranger officer, and a published author of scores of magazine articles, as well as several fiction and nonfiction books on military topics. Most importantly for the subject at hand though, he is also a major force behind the development of the Brothers in Arms series. Recently I was able to catch up with him and ask some questions regarding the newest title in that line, Brothers in Arms Hell's Highway. Colonel John Antal, US Army (Ret.) in Kandahar, Afghanistan in September, 2008 during a visit with the paratroopers of the 101st Airborne (Air Assault) Division Amazon.com/games: The modern military is full of cutting edge technology, but I'm sure that some readers will be surprised to hear that a career military man, such as yourself, plays such a pivotal role in the development and marketing of a video game. How did this come about? And did you have any video game experience prior to the Brothers in Arms franchise? Colonel Antal: I just returned from a ten day visit with US and NATO troops in Afghanistan, and I can report to you that when Soldiers are not fighting, they are training for the next fight. The more time Soldiers spend training in realistic simulated battles, the less blood spilled in battle. During my thirty years in the US Army, I trained thousands of Soldiers using constructive, virtual and live military simulations. Once I retired, it was an easy leap for me to switch my experience with military simulations into value-added content for video games. Amazon.com/games: I know you've probably been asked this question a thousand times, but let's make it a thousand and one. Operation Market Garden, the WWII allied offensive that Hell's Highway is based on culminated in a German victory. Why make a video game based on a defeat? Colonel Antal: Market Garden was not a complete success, but war is fought at many levels. At the squad level, war is about fighting for the next hill, hamlet or road junction. Victory and defeat is very clear in a squad - when the battle is over you either have won and lived, or have lost and most of your comrades are dead or wounded. In Brothers in Arms, Hell's Highway, we created a historical fiction that is true to the real history of the battle in ways no other game has approached. The true story of the battle for Hells Highway is dramatic and a worthy story. If we told only stories of victories, we wouldn't be telling true historical fiction. War is about victory AND defeat, gain and loss. Telling both is part of being true to the actual history. Amazon.com/games: As a follow-up to this, because this game is based on a very real and in many senses, tragic event for the forces involved and the civilian population, was there more pressure to stick to the facts in this game in order to get things right? And if so how did your team ensure this? Colonel Antal: Yes. We have done our best to make the game the most authentic WWII experience ever. Our goal is to put you in the boots of a true-to-life squad leader in the 101st Airborne during the fight for Hell's Highway. This game addresses the true history of the Battle for Hell's Highway, uses realistic tactics and requires you to lead a rifle squad in ways that no other game has ever done. Amazon.com/games: The game's story is centered around the events of an American squad, but since Operation Market Garden was an allied offensive, will players get to control, or even better, play as other allied forces? And will there be any playable German characters? Colonel Antal: The player will play as an American, Staff Sergeant Matt Baker. If you want to learn more about the British, the Dutch Resistance and the Germans, read my companion novel to the game, "Brothers in Arms, Hell's Highway", published by Ballantine Books, Random House. There will also be a history book out in January 2009 that explains the battle for Hell's Highway in day-to-day detail with maps, historical photos, screenshots from the game and much more. Shop for the Colonel's companion novel, "Brothers in Arms, Hell's Highway." Amazon.com/games: I've read that Hell's Highway will contain a whole new multiplayer experience. Can you shed some light on how this experience is different from what previous games in the series offered? Colonel Antal: Multiplayer is really exciting. Our multiplayer design is different from other games because it brings squad game play on-line. We created a team based game, where the team-based aspect is about squad organization. The game will select (or players will vote on) a commander on each team. There can be up to 20 people in the game, 10 per team. The teams will go after objectives in each map that will be resolved in rounds. Amazon.com/games: A common criticism in squad-based games is that AI enemies engaged in singleplayer modes are too easily outwitted, which is obviously something that should not happen on a real battlefield. Was dealing with this a consideration in the development of Hell's Highway? Colonel Antal: Yes, the team did a good job at creating a robust enemy AI that is clearly a tough opponent. Players will be excited about this feature. Amazon.com/games: Hell's Highway will feature a wide variety of weapons, not only used by US forces, but also those of allied troops and the Germans. Are all of these usable by any character and if so does each have specific ammo? Colonel Antal: All the small arms pistols and rifles will be useable, as well as most of the crew served weapons (like machine guns). Players can choose from semi-automatic rifles such as the M1-Carbine and M1-Garand, to machine guns such as the M1A1, bazookas such as the M9A1 and pistols. To check out all the weapons you can use and see them in action, check out the website (www.brothersinarmsgame.com in 'the game' section). Amazon.com/games: Hell's Highway is the first Brother in Arms title to come to Next-Gen platforms. How much has the visual clarity made possible on these platforms helped in the series' ongoing quest for authenticity? Colonel Antal: The visual clarity is stunning in this game. It makes use of the Unreal 3 Engine technology to deliver incredibly realistic, authentic and cutting-edge 3D environments. The game also has unprecedented character design - with lifelike characters who look, talk, move and think with incredible realism. Amazon.com/games: Hell's Highway is the third game in the series featuring Sgt. Matt Baker, and now Sgt. Joe Hartsock. These two have differing views on the acceptable costs of war and have traded off command duties in the last two games. In Hell's Highway both lead separate squads, but Sgt. Baker appears to be front and center. Will the game feature the ability to play as either sergeant? And regardless, is this dichotomy of outlook regarding command as much an attempt at realism in the field as anything else in the game? Colonel Antal: The player will play the role of Baker. The story of Baker and Hartsock, and their different approaches to leadership is a vital part of the story that I many of our fans will find intriguing. Amazon.com/games: I don't recall tanks playing too much of a role in earlier Brothers in Arms games, but one of the nicer videos I've seen indicated that they might be prominent in Hell's Highway. This seems a nice touch considering that Operation Market Garden's objective was to secure a path for armored units crossing into Germany. What exactly will players be able to do with tanks and what other new units and/or changes to the control scheme can players expect to see? Colonel Antal: The player will be able to fight as part of a Sherman Firefly crew and will be able to battle German Panzers head to head. Amazon.com/games: When last I saw Hell's Highway demoed, one of the things that stood out in my mind was the destructibility of environments and cover. Considering that the game in filled with weapons of varying destructive power, I thought this was a fantastic and natural addition. Can you give a few details on this for our readers? Colonel Antal: Destructible cover allows the player greater tactical flexibility. Now you can create a flank by blowing away flimsy cover that would normally block your maneuver. The destructible cover system was modeled using real physical properties and behaviors, so weapons will actually damage, dent, scorch and destroy the world around you. It's a great addition to the game that gives players a truly authentic experience. Amazon.com/games: Having grown up myself watching movies like A Bridge Too Far, The Guns of Navarone/Force 10 From Navarone, Where Eagles Dare, The Dirty Dozen, Kelly's Heroes, The Longest Day, etc. I've often wondered why the events of WWII have not been more heavily mined for game subject matter. With the continued success of the Brothers in Arms franchise and others, as well as the power of Next-Gen technology, do you see this changing? Colonel Antal: I strongly believe that powerful, dramatic human stories provide an exciting medium for video games. WWII was a vast WORLD WAR with countless powerful, dramatic, human stories. Anyone who is bored with WWII hasn't studied the war in depth. The stories from WWII have importance relevance to us today and are archetypical examples of the moral dilemma of war. No sane person wants war, but if you value life and liberty, sometimes you are forced to fight. I expect that we will be telling these stories and incorporating them into our games for many years to come. Amazon.com/games: Since the framework of the Brothers in Arms series is the allied invasion of German-occupied Europe and the battles that would eventually make up the march towards Berlin/the race to beat the Red Army there, can players expect to see more from Sgt. Baker and his squad in the future, perhaps at the Battle of the Bulge and beyond? Colonel Antal: As long as I have anything to do with it, the answer is YES. Amazon.com/games: Finally, because it's interesting to pick the brains of people behind the games, do you mind telling our readers what games you are playing and/or what you are reading these days? Also, I know that you have authored several fiction and nonfiction books as well as articles. Are you working on anything new that you might want to tell us about? Colonel Antal: I'm an Airborne-Ranger and have been a combat officer all my adult life. I pretty much like to play anything with WAR in the title! Many thanks to Colonel Antal for taking taking some time to give us his insights into the impact that the historical events of WWII, as well as actual combat tactics, have played in the creation of Hell's Highway and the Brothers in Arms franchise as a whole. We wish him, Gearbox Software and Ubisoft much success with the new game and look forward to the next installment in the Brothers in Arms saga, where players may find the Screaming Eagles of the 101st Airborne fighting their way to Berlin and an eventual rendezvous with VE day. Tom Milnes, Freelance Contributor Tom Clancy's Rainbow Six Vegas 2
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