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	<title>Qu&#039;est que c&#039;est vous voulez? &#187; mythic</title>
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		<title>My Dirty Little Secret: Warhammer Online</title>
		<link>http://www.rebz.org/2008/11/my-dirty-little-secret-warhammer-online/</link>
		<comments>http://www.rebz.org/2008/11/my-dirty-little-secret-warhammer-online/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 20:15:26 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[mythic]]></category>
		<category><![CDATA[war]]></category>
		<category><![CDATA[warhammer online]]></category>

		<guid isPermaLink="false">http://www.rebz.org/?p=72</guid>
		<description><![CDATA[Yes, for about a month there weren&#8217;t any posts for game reviews. That happened for two reasons: 1) I don&#8217;t like posting a review mid-game, and 2) I didn&#8217;t want to admit I had fallen in the clutches of my first MMORPG. I had always been cautious about MMOs, as I have seen many of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.rebz.org/wp-content/uploads/2008/11/ludlov_groot.jpg"><img class="size-thumbnail wp-image-73 alignleft" style="margin: 10px;" title="ludlov_groot" src="http://www.rebz.org/wp-content/uploads/2008/11/ludlov_groot-150x150.jpg" alt="" width="150" height="150" /></a>Yes, for about a month there weren&#8217;t any posts for game reviews. That happened for two reasons: 1) I don&#8217;t like posting a review mid-game, and 2) I didn&#8217;t want to admit I had fallen in the clutches of my first MMORPG.</p>
<p>I had always been cautious about MMOs, as I have seen many of my friends get themselves drawn deeply into the games, only to emerge months later, scarred and beaten by the speed at which the real world has passed them by during their virtual incubation. However, in giving myself a truly broad experience of the various genres available to the present day market, I couldn&#8217;t hide from MMOs forever.</p>
<p>So what better time then a budding new MMO released by DAoC creator Mythic Entertainment? I would be on the same starting plane as everyone else, minus the fact that I wasn&#8217;t really used to the gameplay mechanics. I had a few other friends who were interested in giving it a shot &#8211; so we took the plunge. We preordered the standard edition, so we&#8217;d get a two day start on the game, and be able to get our grips before the masses jumped into the servers. I got sucked in fast &#8211; within a few days I had brought my first character to level 20, within around 60 hours of in-game time. I then had a friend convince me to start another character on a server he was playing on, and we played all the time for the next few weeks on that server. Over the span of about a month, I had three characters: a level 31 Witch Hunter, a level 12 Iron Breaker, and a level 20 Disciple of Khaine (on a different server).</p>
<p>All in all I had played over 200 hours of gameplay, in an insanely short amount of time. While I wouldn&#8217;t say I had become &#8220;addicted&#8221;, I definitely wasn&#8217;t going out of my way to make other plans when I had free time to spare. The gameplay drags you in; you create your virtual likeness, and you work to improve him/her by learning new abilities, obtaining (either through fighting creatures or purchasing) new weapons and armor. One game reviewer said it best: Warhammer is a game of increasing numbers. While this is true of many MMOs, this is something that you are truly striving to do throughout the entire time that you&#8217;re within the game. You strive to increase your renown, your experience, your damage or healing stats, your guild&#8217;s rank, the amount of gold you have, etc.</p>
<p>Since this is my first MMO that I have gotten involved in, I can&#8217;t really compare the game to know what could be better or worse. I know that I loved playing with my friends, and when they moved on to other games, my interest and enjoyment of the game soon dwindled. MMOs (at least this one in my case) truly thrive on the &#8220;massive&#8221; part: the game itself is not mind blowing, it does not shatter gaming boundaries or introduce incredibly innovative gameplay mechanics never before seen elsewhere, but it provides a social experience that is entertaining with the company of a few like-minded friends.</p>
<p>If I could have changed anything to this game though, the kill-quests seem to be this recurring theme in most MMOs, and they are simply mindless, gameplay extending pieces that add very little to the game. While I would be understanding if it were simply included to acquaint a newcomer with the fighting mechanics of your character, I was constantly seeing these quests pop up along my entire trip to level 31 &#8211; and I would be willing to bet they continue to exist even past that. Taking this complaint to the next level: the majority of the quests really weren&#8217;t impressive to me- the majority boil down to kill quests, fetch quests, or meeting quests. I did enjoy some of the public quests that were available in the game (where you would usually need a few people to beat the final level of the boss), but getting people into these was not always easy.</p>
<p>The one thing that made this game shine for me was the Realm vs. Realm (RvR) combat, where you would either jump into a scenario and fight up to a 12v12 battle against the opposing force, or you could find characters of the opposing force simply in the world that you were in, and fight them. It was in these instances where it was truly a battle of wits, outsmarting your opponent, and being able to outperform them with the knowledge you have of yours (and their) tactics, and what you can do to defeat them. One time a friend and I came up to a few people and we were able to defeat them. Since we were near their base, they would spawn and try to chase us down again in vengeance. We ended up killing these two guys about three times before they brought a few other players with them, at which point we retreated. It was a memorable thirty minutes within the game where the mechanic truly shined.</p>
<p>From what I&#8217;ve read and heard from other MMO players, WAR stands out in how much emphasis it puts in RvR combat. Hopefully it is successful enough to show other developers that this is the type of gameplay we like, and are looking for.</p>
<p>While there aren&#8217;t any MMO&#8217;s that I&#8217;m looking to jump in anytime soon, especially not Wrath of the Lich King, a good friend has pointed me to <a href="http://en.wikipedia.org/wiki/APB_(video_game)">All Points Bulletin</a> which looks like its going to be awesome.</p>
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