What do you get, when you do a game jam, in one* hour, with thirteen people?
An hell of a time, for one.
We spent a Frunch at the Collective pulling together a game. Everyone had something to do — art, audio, PR, programming, design… and we not only ended up with a game for you to enjoy, we ended up with a documentary too.
* I was the only one in Unity, so I actually spent about 2.5-3 hours on the game, integrating the assets, and getting gameplay in. Next time we need a tech artist. :)